Game’s name : Suku Dash
Team : - Jeconiah Richard(2301947905) jeconiahri@gmail.com - Rowin Faadhilah Roestam Moenaf (2301944084) rowinfaadhilah1@gmail.com - Sunny Jovita(2301939046) sunnyjovitaaa@gmail.com
Suku Dash is a fun, endless running platformer game made by RJS (Rowin, Jeconiah, Sunny) in Indonesia, powered by Construct 2 by Scirra. Control your player and guide him through a complex path of platforms and obstacles. Use your left mouse button to perform jump. If you reach the finish flag, you may continue to the next stage!
DETAILS
- Stages
- Character
Since we stress the game to promote tribes, we built the characters based on the local tribes so that the player will indirectly being familiarized with Indonesian existing tribes. In this game, we use three tribes, which are Asmat tribe, Dayak tribe and Minahasa tribe. Each of them has their own regional cloth and carries their regional weapon.
- Background
In this game, there will be a different background for a different stages. In accordance to Indonesia theme, we use three background to represent the nation; which are mountain landscape, capital city environment and and grassland.
- Apples
Apples are the collectables of the game. Player has to collect as many apples as they can in order to feed the character.
- Enemies
There are several enemies spawning in every stage in a form of spiders, bees and bats. Player has to dodge them in order to continue running on the map. Any physical contact to either one of these will cause a harmful effect which lead to death.
- Score
The player has to collect apples to increase the score. Once you success to reach or touch the apple, the score will be added one, and so on.
- Contribution
Since i don’t really understand about how to make an animation for the character, i made the cover page (loading page, menu with the buttons, backsounds for the cover, the backgrounds). During the process, i got some anxiety because i didn’t know how to make a good game as i don’t have any basics, and we can’t meet each other too (because the quarantine). I was also confused with the concept (for the cover) like, how do i make it good so the game doesn’t look boring, does it look simple?, etc. But after the process done, turns out that making a game was fun. I learnt how to make a popup bar (for the game over option, level complete option), pop up buttons, make a loading bar, use lerp function to create a smooth effect for menu effect transition (in characters part), use liteTween behavior, etc. In the end, i gained so much knowledge on how to use construct 2.
- Sources
1. https://www.youtube.com/watch?v=lzduXpRbduw
2. https://www.construct.net/en/forum/game-development/tools-and-resources-27/kenneys-free-assets-30000-70995
3. https://www.fontspace.com/category/game?p=4
4. https://free-game-assets.itch.io/free-buttons-2d-game-items?download
5. https://craftpix.net/freebies/free-horizontal-2d-game-backgrounds/
6. https://cartoonsmart.com/pixel-art-collection-royalty-free-game-art/
7. https://www.flaticon.com/free-icon/remove_1828843?term=circle&page=1&position=6
8. https://freesound.org/people/dersuperanton/sounds/433644/
9. https://freesound.org/people/Mativve/sounds/391539/
10. https://freesound.org/people/DDmyzik/sounds/511589/
Video Guide Links
Loading Screen – https://youtu.be/ezARwjtzSdY
Stage 1 – https://youtu.be/bISQhUpN-7w
Stage 2 & 3 – https://youtu.be/mXeR316JJTY
Full Youtube link : https://youtu.be/OJOgXkILyPg